top of page
Search
cavaseepersglyc

Lament Xbox Download Code





















































About This Game Lament, an NES styled Action-Platformer about a wolf with a buster sword! Inspired mostly by Castlevania and Ninja Gaiden on the NES. Swing your way through countless enemies and try to restore the cursed sword to its former glory! 6d5b4406ea Title: LamentGenre: ActionDeveloper:RadcrocPublisher:RadcrocRelease Date: 31 Mar, 2017 Lament Xbox Download Code Ninja Gaiden-esque. I first found this game on itch.io. I have to admit, I rage quit at some point and had trouble getting back into it but I did really enjoy it up until I rage quit.. This game contains an extremely difficult level, bringing to the player a great challenge, the game is not expensive,it has great graphics that are nothing less than the graphics of the NES (Nintendo Entertainment System). If the game had achievements it would probably boost the re-play factor. I recommend this game only for harder players, because this game is very difficult and for a casual player it would be complicated to zero it.. The best part about this game is the "box art".In Lament, you play as a werewoof with a giant sword who is tasked with restoring your cursed sword to its former glory. The visuals are heavily inspired by 8-bit games of yore such as Castlevania. The backgrounds are surprisingly detailed and the music was well composed. In fact, this game bears a striking resemblance to a certain bloodstained game that I forgot to review. I was going to make a joke about flat-out theft but this game came out a year ago...hmmm. You play through five varied levels with a boss fight at the end with obtainable powerups throughout the first four stages that will give you ability to become an unstoppable demon slayer. Don't forget the rabbits, you need to eat them in order to keep your health up. I never thought I'd say that especially since the past six games I played had rabbit protagonists. Brutal. This game would be perfect if it wasn't for a couple of teeny, tiny, little hiccups...For starters, without screenshots I couldn't tell you the names of ANY of the stages. For some reason the font combined with the backgrounds and the quick display make the words almost impossible to read. The rabbit health power-up that you eat for health is pretty neat but it can go through walls for some reason and that is a bit bothersome. Also, there is an ice level, or at least, there are ice blocks that have no ice physics whatsoever. So...why make them ice? On some instances if you hug a wall and land on the ground you can't attack. Even the pause button punishes you for using it. When you pause, or at least when I paused, I couldn't immediately unpause. I almost reset my game because I thought the game was corrupted. There is no damage invincibilty so you could potentially kiss your health bar goodbye in a fairly quick fashion if you're unlucky. Sans the bosses, there are about five or six different enemies. They are sparingly but strategically placed in the sense that they are purposely placed by hazards...but why, though? Well, the reason is because of the knockback. The knockback is HORRIFIC and creates a false sense of difficulty. This "difficulty" will be the reason for your many deaths because without it, this game could be completed in about 20 minutes. To me, this doesn't equal a fair, well-balanced challenge but teeters close to bad game design. In some instances, the knockback will hit you so hard, you'll end up landing in the prequel. It's that bad. Now you'll probably think that's the worst part but it isn't. The biggest sin is the lack of information. The description that I gave you in the positives section was ripped straight out of the creators description. You get no context of the game's story, as far as I know and when I beat the game; it was over in less than five seconds. I have no idea what I saw so I'm going to have to beat the game again. I know the werewoof howled. I don't know why, though. What is the protaganists name? I have no \u2665\u2665\u2665\u2665ing idea so I'm going to call him Ryu Belmont Strife Blue Crescent Moon because no reason whatsoever. There is no save feature and that is unnacceptable. You need to beat the game in one sitting and there aren't many people that can do that especially when you consider that newer generations are considering Cuphead and Contra to be super hard. Give me a break. When you kill an enemy...what the hell are you collecting? I know that when you get a hundred you get an extra life but what the hell is it? Skin flakes? Corn flakes? Soul shards? Buyers Remorse? My fathers affection? Reparations? WHAT THE \u2665\u2665\u2665\u2665 IS ANYTHING, ANYMORE? Is this a theory game? Is it a metaphor? Where's MatPat? There are so many questions...I have so many questions...Is the game worth a dollar? Yeah, I think so. Despite everything I wrote the only thing that I really find to be poorly implemented is the knockback. Once you get past that it really isn't much different from a watered-down, slightly Kaizo Ninja Gaiden. Buy the game and...save the world? Uncurse your sword? Get rid of your fleas? I dunno, can somone tell me what this game is about? Did I dream this? No, there would be far more nudity if I did.... Hi, welcome to the rating comment section where everyboy is a critic and a game designer.The game truly develops the old fashion frustrating NES difficulty, of Ninja gaiden and Castlevania. why? well, mainly because the game its short i think. The music its really catchy! some levels are actually fun, even if everything its mainly focus on hit you to fall in to your death. Thing i think would enhance the game:1-having a dash button or making the double tap less senstive, there was so many times i didnt wanted to dash and i fall to my dedath or a proyectile hit me. Specially because I triedd to play it like Mega man X and at the end it never felt like it2-guarding while jumping dashing: ... probably not that much of a problem, but i think you could maintain the flow if you could do it3-even if its a basic plot line, i would love to know what the hell was a i playing...but i finished the game, so whatever?4- having some kind of secrets, secret rooms, another ending? because there is not much replayability value at the end. Even achivements could help.At the end, could it be better , couldd it be way worse, but i like it. I didnt regret spending money on this, it was a fun hour and a half. This game is unplayable man... The movement to the sides is not ok, it stops for no reason, it's like 3 steps, stop,2 steps, stop, and the detection on the colliders for the things enemies throw at you (when you try to hit them back) works just like running, it works, now it doesnt. Not cool.... This game contains an extremely difficult level, bringing to the player a great challenge, the game is not expensive,it has great graphics that are nothing less than the graphics of the NES (Nintendo Entertainment System). If the game had achievements it would probably boost the re-play factor. I recommend this game only for harder players, because this game is very difficult and for a casual player it would be complicated to zero it.. The best part about this game is the "box art".In Lament, you play as a werewoof with a giant sword who is tasked with restoring your cursed sword to its former glory. The visuals are heavily inspired by 8-bit games of yore such as Castlevania. The backgrounds are surprisingly detailed and the music was well composed. In fact, this game bears a striking resemblance to a certain bloodstained game that I forgot to review. I was going to make a joke about flat-out theft but this game came out a year ago...hmmm. You play through five varied levels with a boss fight at the end with obtainable powerups throughout the first four stages that will give you ability to become an unstoppable demon slayer. Don't forget the rabbits, you need to eat them in order to keep your health up. I never thought I'd say that especially since the past six games I played had rabbit protagonists. Brutal. This game would be perfect if it wasn't for a couple of teeny, tiny, little hiccups...For starters, without screenshots I couldn't tell you the names of ANY of the stages. For some reason the font combined with the backgrounds and the quick display make the words almost impossible to read. The rabbit health power-up that you eat for health is pretty neat but it can go through walls for some reason and that is a bit bothersome. Also, there is an ice level, or at least, there are ice blocks that have no ice physics whatsoever. So...why make them ice? On some instances if you hug a wall and land on the ground you can't attack. Even the pause button punishes you for using it. When you pause, or at least when I paused, I couldn't immediately unpause. I almost reset my game because I thought the game was corrupted. There is no damage invincibilty so you could potentially kiss your health bar goodbye in a fairly quick fashion if you're unlucky. Sans the bosses, there are about five or six different enemies. They are sparingly but strategically placed in the sense that they are purposely placed by hazards...but why, though? Well, the reason is because of the knockback. The knockback is HORRIFIC and creates a false sense of difficulty. This "difficulty" will be the reason for your many deaths because without it, this game could be completed in about 20 minutes. To me, this doesn't equal a fair, well-balanced challenge but teeters close to bad game design. In some instances, the knockback will hit you so hard, you'll end up landing in the prequel. It's that bad. Now you'll probably think that's the worst part but it isn't. The biggest sin is the lack of information. The description that I gave you in the positives section was ripped straight out of the creators description. You get no context of the game's story, as far as I know and when I beat the game; it was over in less than five seconds. I have no idea what I saw so I'm going to have to beat the game again. I know the werewoof howled. I don't know why, though. What is the protaganists name? I have no \u2665\u2665\u2665\u2665ing idea so I'm going to call him Ryu Belmont Strife Blue Crescent Moon because no reason whatsoever. There is no save feature and that is unnacceptable. You need to beat the game in one sitting and there aren't many people that can do that especially when you consider that newer generations are considering Cuphead and Contra to be super hard. Give me a break. When you kill an enemy...what the hell are you collecting? I know that when you get a hundred you get an extra life but what the hell is it? Skin flakes? Corn flakes? Soul shards? Buyers Remorse? My fathers affection? Reparations? WHAT THE \u2665\u2665\u2665\u2665 IS ANYTHING, ANYMORE? Is this a theory game? Is it a metaphor? Where's MatPat? There are so many questions...I have so many questions...Is the game worth a dollar? Yeah, I think so. Despite everything I wrote the only thing that I really find to be poorly implemented is the knockback. Once you get past that it really isn't much different from a watered-down, slightly Kaizo Ninja Gaiden. Buy the game and...save the world? Uncurse your sword? Get rid of your fleas? I dunno, can somone tell me what this game is about? Did I dream this? No, there would be far more nudity if I did.... Hi, welcome to the rating comment section where everyboy is a critic and a game designer.The game truly develops the old fashion frustrating NES difficulty, of Ninja gaiden and Castlevania. why? well, mainly because the game its short i think. The music its really catchy! some levels are actually fun, even if everything its mainly focus on hit you to fall in to your death. Thing i think would enhance the game:1-having a dash button or making the double tap less senstive, there was so many times i didnt wanted to dash and i fall to my dedath or a proyectile hit me. Specially because I triedd to play it like Mega man X and at the end it never felt like it2-guarding while jumping dashing: ... probably not that much of a problem, but i think you could maintain the flow if you could do it3-even if its a basic plot line, i would love to know what the hell was a i playing...but i finished the game, so whatever?4- having some kind of secrets, secret rooms, another ending? because there is not much replayability value at the end. Even achivements could help.At the end, could it be better , couldd it be way worse, but i like it. I didnt regret spending money on this, it was a fun hour and a half

0 views0 comments

Recent Posts

See All

Comments


bottom of page