About This Game Manage your guild to victory and save your world from the Necro Lord!As of version 1.4 you don't have to wait around for the end game. Bring it on whenever you're ready.Guild Commander is a resource management game. No dark depressing story here.Three difficulty settings.Short and sweet. You'll finish the game in a few hours.Nerdy GTGD humour.Video tutorial to help you understand how to play.Ten Steam achievements.Standard stuff like saving & loading, changing key bindings, UI auto scaling, etc. are all implemented.Polished and bug tested.GameplayThis is a small simple game. You build rooms, charge up your guild members and then deploy them to the provinces in an effort to improve security and lift calamities. Establish trade guilds to earn gold, make equipment to strengthen your guild members, and ultimately you have to be ready for the onslaught of the Necro Lord.AboutThis is a game I’ve wanted to play, but since no one else made it, I had to. I’m the dev, GTGD, and I’m better known for my tutorial series GTGD S1 and GTGD S2, which are here on Steam. I take great care in my work and I’ve made sure that Guild Commander is a decent game.Thank you for taking the time to look at Guild Commander 7aa9394dea Title: Guild CommanderGenre: Indie, Simulation, StrategyDeveloper:GTGDPublisher:GTGDRelease Date: 23 Jan, 2015 Guild Commander Download 1gb guild wars 2 wvw commander guide. guild wars 2 pact commander. guild commander gameplay. guild commander skidrow. guild wars 2 deer commander. guild wars 2 commander badge pin. pact commander guild wars 2. dimir guild kit commander. commander holly guild grumps. guild commander download. guild wars 2 commander guide. mtg guild kit commander. guild wars 2 armchair commander. commander guild kits. guild wars 2 commander insignia. guild wars 2 commander's compendium. guildgate commander deck. guild commander mtg. ravnica guild commander decks. armchair commander guild wars 2. guild wars 2 commander tag. guild commander review. guild of ravnica commander. guild wars 2 commander stats. guild wars 2 commander spoon This is the sort of game you love to hate. It's gorgeous to look at, it's simple enough not to become a drudgery, yet it becomes really repetitive and boring in the mid-to-late game. It's not difficult by any means once you get the hang of it, and even though the in-game tutorial is miserable, there are already guides on Steam Community which are great at explaining "do"s and "don't"s.Now, taking into consideration its price tag I can't really see the "lack of content" other people are complaining about. It's advertised as "short and sweet" and with "no dark depressing story", and frankly, it delivers that 100%. Is it repetitive? Hell, yes! But at least it's not trying to fool you with a load of bull like "intricate story" or "deep character progression".Yes, you'll mostly play this for 3-4 hours max at the beginning then shelf it and go back to it for a couple of hours every month. But then again, it's exactly what a game that costs less than breakfast at Starbucks is supposed to do.. Interesting, but a bit unbalanced and boring after you found out what to do. At first I lost two games in a row without a chance or an idea how to suceed. Then, I stopped thinking about any RPG-Stuff and just focused on not loosing to much money. Also I sent my members to one province at a time until the enemies were defeated. After rescuing 2-3 provinces you should be out of trouble and might establish your first trade guild. Then it's just "repeat, repeat, repeat" and you will win the game. Sadly you don't get enough explanation: how does equipment, armor, etc. "really" affect ... what exactly. Does it give you an extra on strength or health (you can't see a change in the bars of your characters). Does it help refreshing the skills? I don't know. Also: how do equipment, status of the province etc. effect the gold your members are making ... and so on. You have several ideas what might have an effect on something, but you don't know noting John Snow. Concering the gameplay experience: At first it's just stress and you are just clicking as fast as you can to send your members to the next province without any thinking (which is boring...). Then, after getting the heroic status and defeating enemies as soon as they appear, you are just waiting for something to happen and it is boring again. Now, I am waiting for the Necro Lord to attack, but I am under the impression that my stabilisation of the provinces was too good, as there is a 0.0% probability of a calamity and nothing happened for ~20-30 minutes. I reasearched everything, I recruited everybody, every province has maximum status and there is nothing much to do, except for sending 1 or 2 guys to every province every 2-4 minutes. I bought the game because I was somewhat curious. I expected nothing more than I finally got. The game isn't expensive and does not promise more than it will keep. If you don't mind to pay 5\u20ac you might buy it and have a look at it, but if you have to really think about which game you might afford and which not... just don't buy it.. Pros:-Good graphics-MicroManagement of Equipment and Room Quality-30 Guild member-Tooltips galoreCons:-Tedious at later half of the game-Cant kick guild member , limited roster-Items\/Equipment are mostly useless-Training too cheap \/ little effect-No notifications when a guild member fully replenishedwith 5$ price this game will satisfy your boredom for a couple hoursOnly recommended for those who like Simulation Management game~Civilization \/ EU \/ CK \/ Banished \/ The Guild. A fantastic concept not fully realised.Pros: + beautiful graphics+ Interesting micromanagment+ tool tips almost everywhereCons: - Tedious late game- terrible UI- no roster management- no auto pause function- no character progression- limited roster- limited contentI feel this game could be really, really good. Unfortunatley, it's just not. In the few hours that I gave it I fought the UI more than the mechanics, I exhausted the incoming roster of adventurers and by the time I got bored I had more money than I knew what to do with. Stats don't seem to mean anything and neither does equipment. I'm not totally panning the game though, the graphics are great and the management systems are sound. I just feel it needs more effort in a lot of areas.. Pros:-Good graphics-MicroManagement of Equipment and Room Quality-30 Guild member-Tooltips galoreCons:-Tedious at later half of the game-Cant kick guild member , limited roster-Items\/Equipment are mostly useless-Training too cheap \/ little effect-No notifications when a guild member fully replenishedwith 5$ price this game will satisfy your boredom for a couple hoursOnly recommended for those who like Simulation Management game~Civilization \/ EU \/ CK \/ Banished \/ The Guild. I love this game. It's a very unique management game that makes me recall the recent 'RPG Manager' except that this one is far more polished. The graphics are exceedingly pleasant to the eye, especially that of the 'Kitchen' and 'Mess Hall' which look outstanding when positioned next to each other. You manage the heroes and send them out to different provinces to adventure and bring back the loot which you use to pay wages and expenses. There is a small amount of micromanagement in terms of economics and producing items etc and the rooms you can build vary between about 8 or so different types so I assure you there is allot of replayability but the icing on the cake has to be the games sountrack which comprises of some well crafted middle ages folk music which I will have to aquire as background music for later DnD sessions with my mates. In all I would recommend for the sound price of \u00a34 of less that it is currently marketed at.https:\/\/www.youtube.com\/watch?v=4B1xJWrxQHo. I haven't played all hours, i left the game on while i made some constrution work at home, and later had dinner and watched a movie. I was in no hurry to get back to the game.I'm at week 37 day 1. And all heroes maxxed out, so mutch gold i don't know what to do with it, so i haven't finished the game yet, and i don't know if i will. It seems it's just a waiting game at this point. Waiting for the last wave so the game can finaly end.I would not recomend this game if you want more then a couple hours of fun from it.Simple mechanics, provinces have different states. Your goal is to get them all to prosperous and survive a last wave that attacks a province i guess. (haven't finished yet)You can upgrade your heroes by telling your blacksmith to craft weapons and armor, that you can equip on your heroes. And there is a genereal training for them aswell in a few steps that improves stats, not that mutch i maxxed out training in the first minutes of gameplay. The heroes have no exp, levels only items that improves stats.You wait and send some heroes to provinces not nowing what you are doing in the beginning, and later you build a few trade guilds. The game gets easy with the cash flowing in, you start getting better eq for your heroes and after a while all is good. You sit around and wait and once in a while a province gets attacked. You send your heroes there by selecting locations in a drop down meny for each of the heroes you want to send. Then you can enjoy watching a green 3 digit number increase from a few hundred to 1000.Repeat watching the digit slowly increase, and click on all of the drop down boxes to send each individual hero, and thats the game.The character depth is a few lines that heroes randomly say from time to time, most of the time, your heroes are represented by a digit next next to the province name. Mechanics are not that good, if you want to let your heroes chill at the base then all your healing facilities are occupied and the heroes you need to use will take ages to recover, so you are forced to send your hereos to provinces all the time to keep the guild empy for the ones that return and need healing.The game needs more dept, it might be something you can play on your tablet while being forced to watch a bad movie or something. But i would not recomend a buy if you don't have the money to spare.. This game is a number runner. You watch numbers and bars tick up and down. The graphics are glorified combo boxes to be selected once per game and then forgotten. You fast forward to the the important parts, pause, and then fast forward again. Right now, bars and numbers without a lot of levers and buttons.I'm into these games, love them. However, it's not for everyone. Also, it's early access with a lot of easily programmable room to grow.What would make it better? Interactive rooms. Ones that you could do upgrades to or assign idle members to. Something with the room other than making it a combo box to be selected. You can't even change \/ upgrade the room, so fire and forget. Items: Items are very hit or miss. There is no negative reason to use an item other than it doesn't give you the right stats. You normally end up spamming a single item for everyone with few exceptions. On that subject, low-tier items are a complete waste of cash. Finally, every unit can use every item.Characters: Characters don't seem to have an individuality. Like I said, numbers and bars. They don't die. They can't die. You don't have any personal connection with them. Engineer Eddie #1 is almost identical to Engineer Eddie #2. Don't wanna hire a dude now? He'll come back later. No levels, no stat change, no death, no change. I would like to see the flat characters become round.Ultimately, this game is in need of more levers and buttons, which are easy to add. Either that or change the name to Stat Commander.. The game is fun and meets my expectations. It can use more content though (Expecting free content.) Unless a large DLC then I say charge 1\/3 the price for it. This game though being fun can use some needed additions to gameplay. The game can often be waiting doing nothing or throwing guild members at armies hoping to topple them. This works and with the addition of creating trade guilds, training, making items, and supporting local guilds it adds more layers and play. But sadly this all feeds back to improving the same aspect. In the future I would say the developer should look into board\/card games like dominion for ideas to add more flair and possibly more mechanics to keep the player engaged without pushing them to hard. I would say the game reminds me of a board game, and even know it needs more content the price currently as of posting $5 is worth what you get currently and there will I hope be more to come.
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